Battlezone is an arcade game that was produced in 1980 by Atari. is shown This is a 3D tank simulation with vector graphics, which in black and white a / monitor with superimposed green and red overlay films. An additional effect of depth is produced by the variable brightness of the line graphics (more distant objects appear darker). The game was the first with (stylized) 3D graphics and besides, the first commercial 3D game.
The player controls a tank from the ego perspective. While the (unreachable) background scenery consists of a green bar landscape with mountains, active volcanoes and a crescent moon, is on the (scattered seemingly unlimited large) pitch pyramids and cubes in "wire mesh" representation, which act both as barriers, on the other as a cover serve from hostile fire can. In the middle of the telescopic sight of his own periscope is shown. At the top are (by red-colored film) ads for alerts, radar, and have already achieved Points available reserve tank. The viewing angle is about 45 degrees.
The aim of the game is to take enemy tanks and homing missiles and destroy it. The enemy units will appear one at a time, in addition to also appear at times (not attacking) UFOs that appear not on the radar, but appears to be acoustic. Your shot is not mandatory, but it brings bonus points. The next shot can be given until its own when the previous one has disappeared on the horizon or has taken. The player can hide behind objects, but also be blocked (eg, reverse) of these and prevented from getting any further.
If the game at the end (loss of all their own vehicles) reached score is high enough, the player can enter up to three initials in the high score list. The list is volatile and is reset when switching on and off the device.
The monitor is a 19-inch monitor QuadraScan. For calculation of a special graphics board is used, the so-called Mathbox. The electron beam of the CRT produced outlines of objects (vectors) are written from a continuous end to end ", ie they are not real lines and composite grid points, rows of pixels. It should enter on no matter how small "steps" in the image display.
The standard arcade version of the slot machine has a window with a periscope-davorgesetzten insight. The monitor is located horizontally in the housing, be (reversed) image is about one in a 45 degree angle to the front, deflected to the built-in mirror view. Around the screen is simulated using cardboard box with printed-aperture instruments a dummy cockpit. To increase the atmospheric effect of the visible interior of the toy by a hidden black light tube is lit up. Powerful bass speakers on various sound effects (anti-noise, gunfire, UFOs, radar pings are submitted).
Is controlled by the own vehicle depending on a two-way joystick for the left and the right-hand drive: Synchronous deflection causes forward or reverse, counter use a rotation on the spot. The right joystick is also equipped with the fire button.
As the first console for the U.S. army there were two special devices called The Bradley Trainer, also known as Military or Army Battle Zone Battle Zone. In addition, there were two more prototypes (Future Moon tank and tank).
The game is in the TOP-100 Killer List of Video Games to 12th place
It is one of the first true virtual reality game.
Last Updated (Monday, 17 May 2010 23:15)