PostHeaderIcon Breakout

Breakout is an arcade game, which was first produced in 1976 by Atari as an arcade game. Back then it was still black and white with multi-colored foil overlay and was one of the last game of its kind implemented entirely in hardware. Later, this game also programmed for computer and since then also exist as software.

It is roughly a solo-pong, where you should draw the ball with the bat so the ball hits the wall rocks, which are located at the top of the screen, and this destroyed. When the bat, like Pong, loses the ball, get a new ball, but loses after the loss of a certain number of balls the game. Only when all the "bricks were destroyed," a level is won and can begin the next level.

The first Atari breakout game was like many early video games, no real computer game, because it is not a computer with a running program that involved, but the gameplay directly to a law implementing the electronic circuit. This electronic game designed by Steve Wozniak, while the game design by Nolan Bushnell was born. Nolan Bushnell recorded the gameplay on a blackboard. Steve Jobs, who then worked at Atari, persuaded his friend Steve Wozniak (construct at that time, HP), this game. Steve jobs got for the game Breakout by Nolan Bushnell paid $ 5,000. He gave his friend Steve Wozniak, who designed the actual game, only $ 350. Steve Wozniak needed only 42 TTL (Transistor-Transistor Logic) components to construct the game Breakout. Almost all later versions were then normal computer programs, including the colored clone "Brick out", shortly after the Wozniak developed jointly with the computer should run on it - the Apple II, many features of this machine were first in regard to this Breakout clone designed as Wozniak suggested that he could develop through this practical approach, a computer, which contained many useful and practical and just a few unnecessary cost-generating features. The tremendous market success of the Apple II was the right approach. The Breakout version of "Brick" in Apple's iPod MP3 player is therefore not surprising.

In 1986, with Gigas and Gigas Mark II by Sega and Taito Arkanoid by the company a number of games on the market, which many associate with the term breakout. It introduced some innovations here. So many "bricks to be taken" several times until they are destroyed. There are bonus-malus and capsules have been introduced to the players to bring corresponding benefits (longer life, extra balls, wider racquet, ...) but also disadvantages (shortening of the wider racquet, loss of the level, ...).

The early 1990s, Esprit was the inventor Meinolf Schneider out with BOLO. Arkanoid Returns Arcade for 1997 appeared as a Pop 'n Bounce for the Neo Geo, many implementations also appeared on the Amiga.
Also the game was released for the Game Boy Alleyway. This game is the club a spaceship and the pilot is Super Mario. In the 2000s, then a variety of games for the PC such as Ricochet Lost Worlds Recharged and Wilkanoid. Both download options for fans of newly-created level sets.

An alternative Magic Ball Part 1-3 Breakout introduced first time in 3D dar. A popular current Breakout clone for Windows is a freeware game DX-Ball, which is deeply rooted in the Amiga classic Mega Ball.

Ricochet Infinity for PC up to date, a new set of Break Quest physically correct behavior of many complex geometric models and a Reaxxion be cut with a pool of graphics effects such as morphing and fluorescent light, etc. the state of time dar.

On the iPod the first to 5 Generation found this game under the name "Brick", allegedly as a reminder of Steve Wozniak.

With the introduction of the new iPod Nano 2nd generation iPod are generation and iPod Classic is a newly revised version of "breakout" called "Vortex". Here are the "bricks" are no longer in a horizontal line shot down ", but - depending on the level graphical differences in the structure -" tunnel. " This shows including the humorous side of the programmer: the first level you see on the left and right "Infinite Loop", which is known to the company address by Apple in Cupertino. The game, until recently, could be downloaded for a fee via the iTunes Store, but it is apparently not currently available.

Last Updated (Monday, 17 May 2010 23:21)